The main Crosswords board
The main board

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This page describes the functions of the various parts of the main board pictured here. Those parts are:

The flip button
The flip button flips the board along a line running from the top-left corner to the bottom-right corner, making vertical words horizontal and vice-versa. Some folks find that this helps locate moves more quickly.
The values button
The values button replaces letters on the board with their values. It's required because the squares are too small to display both at the same time. Tap it a second time to reverse the effect.
The hint button
The hint button searches the dictionary using the tiles in your tray and places the highest-scoring move on the board. Click it again to get the next-highest-scoring move, and so on through every move that's possible with your current tiles.
The juggle button
This button randomly scrambles the tiles in your tray. Try it a few times if you're having trouble spotting any words there.
The board
Bonus squares
Bonus squares improve the score of the move that first places a tile on them. Hold the pen on a bonus square for a half second to see a small window reminding you of the value: double word, triple word, double letter or triple letter.
Arrow cursor
The black arrow cursor (facing right in the picture on this page) indicates where the next tile tapped in the tray will be placed. Tap an empty square to place the arrow. Tap the arrow to change its direction or to deactivate (hide) it. When you tap a tile in the tray, it replaces the arrow cursor which then moves to the next empty square in the direction it points. If you don't like the arrow cursor, you can disable it by turning off the Enable cursor option in the preferences dialog.
Recent move
The most recent move is indicated by white letters on a black background. In this picture it's the word HILUM.
Blank tiles
On PocketPC, blank tiles show up on the board with tiny black or white vertical lines in their corners. On Palm, they are marked by gaps in the frame around the tile. This is to help you distinguish them from tiles that will have their expected value when incorporated in new words. On the PocketPC board, the N in PETITION at the top, and the A in NAPKIN at the bottom, are blanks. On the Palm board look at the T near the lower left.
Hint region
To limit the region of the board searched by the hint feature, first turn on the feature by checking the Local hints or Hint limits option in the Game preferences dialog. Then use the pen to drag the rectangle on the board, and choose Hint from the Move menu. To remove the rectangle, draw in an upward direction.
The hint region does not effect robot players.
The tray
The tray, below the board, holds each player's current set of tiles. You can drag the tiles to reposition them as you look for words, and can tap one to select it and then tap a square on the the board to place it there. When the first tile is moved from the tray, the points counter appears at the right end. When additional tiles are gone empty space opens up that you can tap to move all tiles back to the tray.
Tile separator
The tile separator (the tall thin line shown at the left edge of the tray, black on PPC and red on Palm) can be dragged between any tiles. You can do this to help you organize your tiles as you think about your move. But it has a more important role if you're using the hint feature: when searching the dictionary for a move, the hint robot ignores any tiles to the left of the separator. So if, for example, you have a blank and don't want it used in your next move, move it to the left of the separator and you'll only generate hints that don't use the blank.
Points counter
This counter, which is not visible unless at least one tile has been moved from the tray to the board, gives the points that the currently pending move will earn. If the move is illegal (e.g. includes tiles that aren't in a straight line) the counter will show question marks.
The scoreboard
The scoreboard has one entry for each player in the game. While there are still tiles in the pool, and each player must have seven tiles, each player's current score is shown. Once the last tile has been drawn from the pool the scores change to show the number of tiles the player has left following a colon. Hold the pen on a score for a half second to see the player's name and a summary of his/her most recent move.
Rem: counter
The rem: counter shows the number of tiles left in the pool. Once that number drops to zero the Rem: counter disappears (and players' scores change to show the number of tiles they have left).